Gentlemen Gamers


Gentlemen Gamers
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  • Jailbreak - Rules

    These rules are correct as of 08/01/18. These rules can be interpreted by any staff members and they have full discretion to carry out whatever punishments they see fit at any time..

    How to play
    Jailbreak is a game mode that involves a team of Guards and Prisoners.

    At the beginning of each round, a warden is chosen from the guard team. They are the 'head guard' and it is their responsibility to give orders for the prisoners to complete. The other guards simply enforce the warden's rules. The warden must give an order before 9:00 or before the cell doors open, otherwise it is declared a Free day

    The prisoners can choose to either obey the warden's commands for a chance to compete for a Last Request or rebel against the guards to try overthrow them.

    The warden's job is to eliminate the prisoners one by one by making them compete in activities against each other. Some popular activities to play can be found in our Tips and Tricks. The last prisoner standing will receive a Last Request, providing the warden is still alive at the end of the round.

    Chill Gamers Server rules
    These rules are in place across all Gentlemen Gamers servers.
    If you need to report someone, please use the admin chat. Staff are more likely to see your issue. To use admin chat, put the @ symbol before your message.
    • Be respectful and civil towards your fellow players. We are all here to have a good time.
    • No bad-mouthing the server or anyone in/affiliated with it. Doing so will get a instant, harsh punishment.
    • No hate speech, including but not limited to; ethnicity, age, gender, sexual orientation, nationality and religion.
    • No disruptive arguments/discussions in global chat.
    • No means no. Stop means stop. If you are starting to get on someone's nerves, understand your boundaries and stop when asked to.
    • No spamming chat or mic.
    • “Spam” includes a high volume of lines and/or repeated characters entered into chat.
    • It also includes keeping your microphone held down, screaming excessively into your mic or non stop talking so other people do not have a chance.
    • No excessive swearing.
    • Don’t use swearing as general vocabulary. Keep it to a couple words only when the need arises.
    • Do not argue with staff. Doing so will lead to a more severe punishment.
    How will I get punished if I break a rule?
    Staff will punish you differently depending on the nature and severity of the issue. The following are used as guidelines only. Remember, the staff always have the final say.
    • 1st offense - Warning
    • 2nd offense - Slay or Team swap
    • 3rd offense - TeamSwap or Kick
    • 4th offense - Ban
    If you have been banned and would like to know more information on how to appeal click here. If you want to make a complaint about a staff member, please send an email to our complaints inbox.

    Jailbreak Player Rules
    These rules must be met by both the prisoners and the guards. The staff will punish you accordingly if these rules are broken.
    • Do not door-spam.
    • No trolling.
    • Do not prop kill or use props to your advantage. (this includes map features and not only props)
    • Microphone usage may be taken away from you if staff members deem it appropriate.
    • Guards and Prisoners are not allowed to close the cell doors after a guard has opened them.
    KOS activities
    The following are KOS by default. The warden can add or change KOS activities during the round, however, they will revert back to these if the they die. Activities with a * mean they leave the prisoner KOS for the entire round.
    • *Causing harm to guards (Prisoners are allowed to punch a guard once! 2 punches are KOS)
    • Having a weapon unholstered (Guards must ask the prisoner to drop holstered weapons within a reasonable time if they have evidence to suggest they have one. This includes holstering an unholstered weapon.)
    • Being inside the following zones:
      • Anywhere the warden states as KOS during the round
      • Armouries
      • Guard Towers
      • Helicopter
      • Guard Catwalks
      • External Rooftops (Excluding the map 'Canyon Dam' + 'Kittens')
      • Ladders leading to KOS zones
      • Vent systems
      • Cage leading to armoury on Canyondam
    If a prisoner manages to escape the area before they are killed, they are no longer KOS
    On New Summer, the entire armoury building is KOS starting from the red carpet

    Illegal zones
    The following areas are out of bounds. You will be kicked or slain if found to be in any of them.
    • Secret 'pod' on Sand including the one in the climb box.
    Banned warday locations
    You are not allowed to have a warday in these locations under any circumstances.
    • Armouries
    • Cells
    • On the way to the armoury from the cells
    • Teleport towers - Lego
    • Helicopter - New Summer
    • Crate teleport room - Electric
    • Any rooms where guards can see out of but prisoners cannot see inside.
    Guard specific rules
    These rules apply to the guards team only. This includes the warden.
    • Respect your role as a guard and do not sabotage the round or make it easier for the prisoners to rebel. For example, do not laze around instead of actively helping keep control of the prison. Do not gunplant etc.
    • Do not RDM (killing a prisoner without a justified reason)
    • Guards are not allowed to camp in KOS areas
    • Guards must not camp cells that contain breakable vents or windows. This would be classed as KOS camping
    • Do not randomly throw smoke grenades
    • Cell doors must stay open once they have been opened at the beginning of the round
    • One punch is NOT KOS unless the warden states. Guards may only taze once for one punch. Two punches are KOS otherwise
    • Guards must ask prisoners to drop holstered weapons within a reasonable time if they have evidence to suggest they have one. This includes holstering an unholstered weapon
    • Guards cannot pick up secret weapons
    • Guards may not enter the cells on extermination day
    • Guards may not crowdsurf
    • Guards may not kill prisoners on a hide and seek day before they are allowed to leave the armoury (Unless they are an active threat)
    • Guards may not interfere with a prisoner's last request. The prisoner may not be killed because they killed a guard during the last request battle. If a prisoner has rebelled and is KOS, guards may still kill them during the last request. For example, a warday or a prisoner using F4 to evade death
    • When the warden dies, their previous orders no longer stand For example, one punch is KOS would revert back to 2 punches are KOS
    • "Last guard kills all" is not allowed
    Warden specific rules
    These rules apply to the warden only.
    • Do not claim warden if you don't have a microphone and other guards with mics are willing to warden
    • You may only make it a freeday, warday, hide and seek day or a Hunger games day without a Microphone
    • You may KOS prisoners who speak over you, however, you may not KOS mic usage in general
    • The warden may only enable Friendly Fire when making prisoners compete in a dedicated player vs player activity
    • Please give a minimum of 10 seconds for prisoners to prepare for actions that will make them KOS. E.g. A bed day, Extermination day, Line up and AFK freeze etc.
    • If the warden states otherwise you are KOS after a command, it guarantees the prisoner's safety if they complete the command. For example 'KOS outside of cells' would be overridden if the warden stated "Come to my waypoint (outside of cells) or you're KOS". It would not be overridden if the warden said "Come to my waypoint (outside of cells)".
    • Last Requests and Death requests can be denied by the warden if they can give a justified reason to deny themThe warden should take into account that the prisoners have earned a Last Request.
    • The warden can say that certain activities will be classed as 'KOS Activities' such as breaking into the vents in Black Ops or breaking the window in New Summer, but if the warden dies, these rules will no longer stand
    • Prisoners cannot be made KOS because of other prisoners actions unless it is part of a competitive game.
    • Opposite day is banned.
    • The warden can not KOS server commands/features. For example, the warden can't force players to !rtv or kill them because they did not give them PointShop points etc.
    • Laying traps for prisoners are allowed, however any missleading KOS (Kill on Sight) commands - i.e KFC KLS KOC, are slayable for wardens.
    • You can KOS a prisoner claiming Simon Says on Simon Says day.
    If you have any concerns please contact one of the Jailbreak staff members,

    -WolfQueen and Zunni

    - 4dcatman
    - Flux
    - BOT Ryan
    - Dynamite
    Judge_IronSteinolly8092ChefsgTwatazblodosRuaruPortaldanieldunbarLen_Koignwatchdog270514and 7 others.
  • Mincraft Prison Server!

    As posted by @CrashOverride

    Mandatory ltl ftp; "this is also made really close to the last one"; "I just offered to do this and am not a 10 year old";

    Hi guys!
    As @Shewolf has mentioned in the latest community update (#22) we have a new server for ourselves now, which I will explain in this post.

    You may have seen the wise and wonderful words of our leader and high priest @Sonic_Cloud

    “Ask Duck 'cause I don’t know what the bleep is going on. There's a Tesco apparently; there's a shop system and a whole prison thing that i don’t understand and there's shit you need to do to rank up”
    Most of this is correct, for the most part, kinda, I guess.

    Our new server is a themed version of Minecraft Prison, which is a multiplayer gamemode where you must mine and sell blocks in order to earn enough money to escape,
    Escaping consists of progressing through every rank in the prison then beating the final rank to escape, where you can choose to *bleep* off or start over if you wish.

    To add to this gamemode, the Prison Team have decided to put their own spin on it, by adding a custom storyline and custom progression.
    The prison you are trapped in actually uses prisoners as slaves, putting them to work in high street shops in order to make money.
    This changes the progression by making you work in different shops, including but not limited to Tesco, Boots, Marks & Spencer and many more.

    The story line is simple enough, whilst on a field-trip with your classmates, your bus gets ambushed by a group of prisoners and you all end up locked inside the prison,
    this forces you to slave away in the different stores in order to make your escape with your classmates, whilst trying to avoid the guards and other prisoners,
    who may try to kill you if you step into certain areas, so make sure you are well armed with some toothbrush shivs and make-shift nunchucks!

    If you wish to play on the server, add the following IP address to your server list,
    We always use the most recent version of minecraft on the server.

    Some other interesting information:

    The server spawn is a "GGmart" where you can warp to the different shops and worlds.
    There is a "Plot World" on our server, every player gets their own plot where they can build whatever they like at their own discretion,
    using materials that you can mine or buy from the shop.
    Not all materials can be mined, you may need to buy certain things such as wood if you want to do certain things with your plot.
    It should also be noted that no staff will take responsibility for, or help you, if somebody griefs your plot, the only way this can happen,
    if is you let somebody non-trustworthy into your plot using commands.

    Thats the main part of it all really, the only other thing that I should mention is that we have a sell-out option where you can get money and OP tools by opening crates,
    in order to open said crates you need to pay money for the keys, so if you wanna help us sell-out, go for it.

    There are prestiges for anyone who wishes to play again after reaching the "Escaped" rank,
    you can prestige as many times as you like, the only difference is that each time the challange is grindier.

    We also have PvP and Mob Arena mini-games for anyone who wishes to take a chill.

    That is all for now my fellow gentlemen,
    I hope to see some of you in-game on launch night,
    CrashOverride out.
    (mandatory I don't play minecraft a lot I'm not 9 kek)
  • TTT - Tips & Tricks

    Trouble in Terrorist Town (TTT) Tips and Tricks

    Trouble in Terrorist Town puts its players into a scenario where they are a group of terrorists with traitors among their ranks. The innocents must team up to find out who is a dastardly traitor, while the Traitors must kill all the Innocents.
    If you’re new to the gamemode, read this for a basic how-to on TTT. For the rules, please see the Basic Rules and the Advanced Rules.

    TTT Staff -



    Player Roles

    Innocent –
    • Innocents must team up to prove their innocence, and to find out who the traitors are.
    • Help the Detective to catch the Traitors by calling them to corpses - the Traitor may have left DNA on it, or other helpful evidence.
    • Identify dead bodies to find out who they were, and how they died. This will make them appear as ‘Confirmed Dead’ in the tab menu.
    • Press tab to bring up a list of players. This list is separated into ‘Terrorists’, ‘Confirmed Dead’ and ‘Spectators’.
    Detective –
    • Detectives must find out who the traitors are, and kill them whilst making sure all the innocents survive.
    • Pressing C will open a menu with weapons, shields, and other gadgets to catch the Traitors and protect your fellow Innocents. However, you will only start with 1 credit, so choose wisely. As with traitors, you can pick up credits from bodies. Each Traitor killed will automatically give you a credit as well.
    • As a Detective, you can use your DNA scanner on a corpse to retrieve the DNA of their killer. The DNA decays after a short time, so make sure to be quick to dead bodies!
    • Every round, the detective is able to make one Life Check which must be advertised in the global chat, via pressing Y. Anyone who does not respond and say that they're alive, will be KOSed. Only one Life Check can be performed each round, meaning that if there is more than one detective in the game, then another detective cannot make another Life Check. You should use this command strategically amongst your fellow Detectives.
    Traitors –
    • Traitors must kill all of the innocents, at any cost.
    • Pressing C will open a menu of weapons, radar, and other tools to help kill all of the Innocents. You will start with 2-3 credits to spend, but you will get more from killing innocents and from your fallen fellow traitors.
    • You are outnumbered 3 to 1, so you must be sneaky, to avoid detection.
    • The detective is your greatest threat - aim to kill them first, and make sure their DNA scanner does not fall into innocent hands.
    • Hold your sprint key to communicate with your fellow Traitors via voice. One can also press U to type to them secretly.
    • Players that are killed, but their bodies have not been identified will appear as ‘Missing in Action’ on your tab menu - use this to your advantage as innocents will think they are still alive.
    The Rules

    Terminology -
    • RDM - This means “Random Deathmatch” and refers to players killing/attacking other players for no reason..
    • Slay - A staff member can slay you either at the start of the round or mid-game. This kills you instantly and prevents you from playing until the next round starts.
    • Aslay/auto-slay - A staff member can add an auto-slay, which will kill you at the start of the next round. More than one auto-slay will kill you at the start of however many rounds is specified.
    • Kick - You will be disconnected from the server, and will have to rejoin.
    • Ban - you will be unable to join the server, either for a set period of time or permanently.
    • Prop Killing - The act of using a prop held by your Magneto-stick to kill or cause damage to other players.
    • Prop Surfing - Abusing props to lift players into the air.
    TTT Events
    • Team Deathmatch - This event splits players into two teams, Detectives & Traitors. Each team must fight against each other until one player from one of the Teams is remaining.

    • Stalker - This event is inspired from Hidden: Source. This is a normal round of TTT with the same objectives. The only difference is that the Traitors are disguised (You cannot see their name when you look at them) and are barely visible with a faint yellow outline. They are also equipped with their only weapon, a knife. They can walk faster and also have the ability to long jump. When the Traitors have taken damage or have swung the knife, they are now as visible as they would usually be and will stay in this state for a couple of seconds, until they're back to being only partially visible. This makes things very easy for Innocents to pick out who the Traitors are, so that they can eliminate them as quickly as possible to win.

    • Shuffle Deathmatch - Players are split into detectives and traitors, but killing a player makes them part of your team. Everyone has three lives.

    • Dodgeball - This event splits players into two teams (Detectives and Traitors) and equips them with dodge balls.

    • Headshot War - The true demonstration of skill; everyone is given desert eagle and only headshots count.

    • Bighead - Makes everyone's head bigger for a round!

    • Deathmatch - This event is a Free For All, where everyone is a Traitor and must slaughter everyone they see in their path!

    • Chaos - This event is a Free For All, however everyone is equipped with the most dangerous and powerful weapons and tools from the T Menu! This gamemode was courtesy of @MCDude16 coming up with the idea for a new TTT Event.